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	<title>Comments on: When sliding down the &#8220;alternative revenue source&#8221; slope, eventually you&#8217;ll reach the bottom.</title>
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	<description>Rarely Insightful MMO Blogging</description>
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		<title>By: Psychochild</title>
		<link>http://azaroth.org/2007/08/17/sliding-down-the-alternative-revenue-source-slope-eventually-youll-reach-the-bottom/comment-page-1/#comment-1063</link>
		<dc:creator>Psychochild</dc:creator>
		<pubDate>Wed, 22 Aug 2007 00:39:59 +0000</pubDate>
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		<description>Actually, NeoPets was along first with an online world to exploi...er, focus on kids.  The original version, as I remember it, was that you got points for looking at ads.  I thought it was pretty questionable, but hey, hard to argue with that much profit in the end, eh?

I think alternative revenues are good for games because they allow niche titles to make more money per player than normal games.  However, targeting kids always has to be done carefully.  It&#039;s one thing to offer them something fun, it&#039;s another to take advantage of their less sophisticated natures. :/</description>
		<content:encoded><![CDATA[<p>Actually, NeoPets was along first with an online world to exploi&#8230;er, focus on kids.  The original version, as I remember it, was that you got points for looking at ads.  I thought it was pretty questionable, but hey, hard to argue with that much profit in the end, eh?</p>
<p>I think alternative revenues are good for games because they allow niche titles to make more money per player than normal games.  However, targeting kids always has to be done carefully.  It&#8217;s one thing to offer them something fun, it&#8217;s another to take advantage of their less sophisticated natures. :/</p>
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