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	<title>Comments on: MMOs, Addiction, And That Silly Thing I Keep Referring To Called &#8220;Morality&#8221;.</title>
	<atom:link href="http://azaroth.org/2008/05/15/mmos-addiction-and-that-silly-thing-i-keep-referring-to-called-morality/feed/" rel="self" type="application/rss+xml" />
	<link>http://azaroth.org/2008/05/15/mmos-addiction-and-that-silly-thing-i-keep-referring-to-called-morality/</link>
	<description>Azaroth</description>
	<pubDate>Wed, 03 Dec 2008 07:16:12 +0000</pubDate>
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		<title>By: Azaroth</title>
		<link>http://azaroth.org/2008/05/15/mmos-addiction-and-that-silly-thing-i-keep-referring-to-called-morality/#comment-1446</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Thu, 10 Jul 2008 16:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=97#comment-1446</guid>
		<description>Depends on what level you're talking.

Ultimately, anything that wastes someones time is bad. Especially if it also takes their money. Mostly because, well, a lot of the time that person should really have been doing or thinking of something FAR more important than how to defeat Gannondorf the evil kidnapper of the Princess. Like world hunger, or their hungry two year old. Who was probably pawned off on the TV-sitter so you could play the game. Pretty unhealthy mentally and physically for all involved.

On a more tangible and immediate level, a game is wrong the minute that it's decided the main design philosophy will be addiction of the player. I think that's fairly simple.</description>
		<content:encoded><![CDATA[<p>Depends on what level you&#8217;re talking.</p>
<p>Ultimately, anything that wastes someones time is bad. Especially if it also takes their money. Mostly because, well, a lot of the time that person should really have been doing or thinking of something FAR more important than how to defeat Gannondorf the evil kidnapper of the Princess. Like world hunger, or their hungry two year old. Who was probably pawned off on the TV-sitter so you could play the game. Pretty unhealthy mentally and physically for all involved.</p>
<p>On a more tangible and immediate level, a game is wrong the minute that it&#8217;s decided the main design philosophy will be addiction of the player. I think that&#8217;s fairly simple.</p>
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		<title>By: MekanikKommandoh</title>
		<link>http://azaroth.org/2008/05/15/mmos-addiction-and-that-silly-thing-i-keep-referring-to-called-morality/#comment-1444</link>
		<dc:creator>MekanikKommandoh</dc:creator>
		<pubDate>Thu, 10 Jul 2008 03:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=97#comment-1444</guid>
		<description>The science of addiction is.. horrible in my subjective opinion. But I'm not in charge of a games corporation, only work for one.
What are your thoughts on defining the difference between "fun" and "addictive fun". If a game accidentally addicts its players, is that wrong? Is the most moral game one that takes steps to AVOID addiction, so that players only play if they *really want to*?</description>
		<content:encoded><![CDATA[<p>The science of addiction is.. horrible in my subjective opinion. But I&#8217;m not in charge of a games corporation, only work for one.<br />
What are your thoughts on defining the difference between &#8220;fun&#8221; and &#8220;addictive fun&#8221;. If a game accidentally addicts its players, is that wrong? Is the most moral game one that takes steps to AVOID addiction, so that players only play if they *really want to*?</p>
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		<title>By: BlackRose</title>
		<link>http://azaroth.org/2008/05/15/mmos-addiction-and-that-silly-thing-i-keep-referring-to-called-morality/#comment-1436</link>
		<dc:creator>BlackRose</dc:creator>
		<pubDate>Sun, 25 May 2008 06:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=97#comment-1436</guid>
		<description>you get props just for typing out the sound murlocs make</description>
		<content:encoded><![CDATA[<p>you get props just for typing out the sound murlocs make</p>
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