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	<title>Comments on: Humility, Spirituality, Honesty</title>
	<atom:link href="http://azaroth.org/2010/03/22/humility-spirituality-honesty/feed/" rel="self" type="application/rss+xml" />
	<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/</link>
	<description>Rarely Insightful MMO Blogging</description>
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	<item>
		<title>By: Azaroth</title>
		<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/comment-page-1/#comment-5345</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Mon, 08 Nov 2010 20:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=404#comment-5345</guid>
		<description>Bump.</description>
		<content:encoded><![CDATA[<p>Bump.</p>
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	<item>
		<title>By: Azaroth</title>
		<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/comment-page-1/#comment-3741</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Sat, 27 Mar 2010 00:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=404#comment-3741</guid>
		<description>I&#039;m like Kobe. I gave myself a nickname. But it actually stuck.</description>
		<content:encoded><![CDATA[<p>I&#8217;m like Kobe. I gave myself a nickname. But it actually stuck.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Azaroth</title>
		<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/comment-page-1/#comment-3740</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Sat, 27 Mar 2010 00:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=404#comment-3740</guid>
		<description>There&#039;s been some good suggestions so far, by the way. Keep &#039;em coming. Do my job for me, thanks. ;)</description>
		<content:encoded><![CDATA[<p>There&#8217;s been some good suggestions so far, by the way. Keep &#8216;em coming. Do my job for me, thanks. ;)</p>
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		<title>By: Violent Dave</title>
		<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/comment-page-1/#comment-3739</link>
		<dc:creator>Violent Dave</dc:creator>
		<pubDate>Fri, 26 Mar 2010 20:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=404#comment-3739</guid>
		<description>I see you&#039;ve already got a fan site Az.</description>
		<content:encoded><![CDATA[<p>I see you&#8217;ve already got a fan site Az.</p>
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	<item>
		<title>By: Violent Dave</title>
		<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/comment-page-1/#comment-3738</link>
		<dc:creator>Violent Dave</dc:creator>
		<pubDate>Fri, 26 Mar 2010 20:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=404#comment-3738</guid>
		<description>@Domnu: Hah, I&#039;m with you there actually.  Revamping the virtue system, in my humble opinion, doesn&#039;t really add much value to what I like about UO.  I&#039;m just kind of tossing out suggestions that aren&#039;t too difficult from a programming perspective, keeping the actions relitively simple.  

Honestly, I could care less what the title of the people I&#039;m killing are but if it means more players are interested in playing IPY, then I&#039;d like to see the idea florish.</description>
		<content:encoded><![CDATA[<p>@Domnu: Hah, I&#8217;m with you there actually.  Revamping the virtue system, in my humble opinion, doesn&#8217;t really add much value to what I like about UO.  I&#8217;m just kind of tossing out suggestions that aren&#8217;t too difficult from a programming perspective, keeping the actions relitively simple.  </p>
<p>Honestly, I could care less what the title of the people I&#8217;m killing are but if it means more players are interested in playing IPY, then I&#8217;d like to see the idea florish.</p>
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		<title>By: Violent Dave</title>
		<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/comment-page-1/#comment-3737</link>
		<dc:creator>Violent Dave</dc:creator>
		<pubDate>Fri, 26 Mar 2010 20:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=404#comment-3737</guid>
		<description>Yeah I&#039;m confused as to the implications of that one.  Not sure if I got accused of something or if that was some round about apology?  &lt;3 eDrama.</description>
		<content:encoded><![CDATA[<p>Yeah I&#8217;m confused as to the implications of that one.  Not sure if I got accused of something or if that was some round about apology?  &lt;3 eDrama.</p>
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	<item>
		<title>By: Pud.S</title>
		<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/comment-page-1/#comment-3736</link>
		<dc:creator>Pud.S</dc:creator>
		<pubDate>Fri, 26 Mar 2010 05:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=404#comment-3736</guid>
		<description>&quot;I&#039;ve only got 500 more npcs of this faction to kill before I&#039;m Exaulted!&quot;
- A Blue

Geez, Bird, this is going to be a real turkey shoot!

PS.  the official unofficial forums complements of The Macro Police

forums (dot) assholeroth (dot) org</description>
		<content:encoded><![CDATA[<p>&#8220;I&#8217;ve only got 500 more npcs of this faction to kill before I&#8217;m Exaulted!&#8221;<br />
- A Blue</p>
<p>Geez, Bird, this is going to be a real turkey shoot!</p>
<p>PS.  the official unofficial forums complements of The Macro Police</p>
<p>forums (dot) assholeroth (dot) org</p>
]]></content:encoded>
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	<item>
		<title>By: Oxandrolone</title>
		<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/comment-page-1/#comment-3735</link>
		<dc:creator>Oxandrolone</dc:creator>
		<pubDate>Fri, 26 Mar 2010 00:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=404#comment-3735</guid>
		<description>Visiting shrines should give spirituality.

Visiting healers for resurrection should give positive spirituality.

Killing priests and healer NPCs should give negative spirituality.

If you have any religion based evil NPCs - templars or zealots or whatever, killing them could affect spirituality (either negative or positively)

Donating to wandering healers, a tithe - positive spirituality


Lockpicking - negative honesty



Buying cheap things from vendors - positive humility

Buying extremely expensive vendor items - negative humility

Slaying a rat - positive humility

Slaying a dragon - negative humility




I&#039;ll see if I can think of a few more. The thing is the more complex we make our suggestions, the more work we make for potential coders and the longer it&#039;ll take to get this system done... so keep em simple</description>
		<content:encoded><![CDATA[<p>Visiting shrines should give spirituality.</p>
<p>Visiting healers for resurrection should give positive spirituality.</p>
<p>Killing priests and healer NPCs should give negative spirituality.</p>
<p>If you have any religion based evil NPCs &#8211; templars or zealots or whatever, killing them could affect spirituality (either negative or positively)</p>
<p>Donating to wandering healers, a tithe &#8211; positive spirituality</p>
<p>Lockpicking &#8211; negative honesty</p>
<p>Buying cheap things from vendors &#8211; positive humility</p>
<p>Buying extremely expensive vendor items &#8211; negative humility</p>
<p>Slaying a rat &#8211; positive humility</p>
<p>Slaying a dragon &#8211; negative humility</p>
<p>I&#8217;ll see if I can think of a few more. The thing is the more complex we make our suggestions, the more work we make for potential coders and the longer it&#8217;ll take to get this system done&#8230; so keep em simple</p>
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	<item>
		<title>By: Hero</title>
		<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/comment-page-1/#comment-3734</link>
		<dc:creator>Hero</dc:creator>
		<pubDate>Thu, 25 Mar 2010 22:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=404#comment-3734</guid>
		<description>auctually its already in uo when you loot from someones treasure that they got from a tmap they flag grey if not in party.</description>
		<content:encoded><![CDATA[<p>auctually its already in uo when you loot from someones treasure that they got from a tmap they flag grey if not in party.</p>
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	<item>
		<title>By: Sultani</title>
		<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/comment-page-1/#comment-3733</link>
		<dc:creator>Sultani</dc:creator>
		<pubDate>Thu, 25 Mar 2010 20:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=404#comment-3733</guid>
		<description>how would you code &quot;ownership&quot; of a treasure chest?

2nd item, magic trap, untrap macro to exploit that mechanic.

certain actions need to be applied to certain specific &quot;tiers&quot; of &quot;virtue reputation&quot; as specified in the other thread.

for example, snooping from someone gives negative honesty from 0 to  -1000 honesty.  At -1000, snooping can no longer decrease that virtue. from -1000 to -2000 the virtue would be able to be decreased by attempted stealing. The &quot;tiers&quot; in which each ability is placed with have to be determined by the skill required to perform each action in order to scale accordingly.

This is how I picture this system anyway.  This would make it so that the virtue would be a reflection of the person&#039;s playstyle, and not the other way around.  The idea is to get a system that is adequately tracked by how people already play the game.  With that in mind:

Honesty negative:
snooping a blue
stealing from a blue
Trapping a container (with tinkering, not magic trap spell)
popping a container to break magic trap
casting incognito


more coming.</description>
		<content:encoded><![CDATA[<p>how would you code &#8220;ownership&#8221; of a treasure chest?</p>
<p>2nd item, magic trap, untrap macro to exploit that mechanic.</p>
<p>certain actions need to be applied to certain specific &#8220;tiers&#8221; of &#8220;virtue reputation&#8221; as specified in the other thread.</p>
<p>for example, snooping from someone gives negative honesty from 0 to  -1000 honesty.  At -1000, snooping can no longer decrease that virtue. from -1000 to -2000 the virtue would be able to be decreased by attempted stealing. The &#8220;tiers&#8221; in which each ability is placed with have to be determined by the skill required to perform each action in order to scale accordingly.</p>
<p>This is how I picture this system anyway.  This would make it so that the virtue would be a reflection of the person&#8217;s playstyle, and not the other way around.  The idea is to get a system that is adequately tracked by how people already play the game.  With that in mind:</p>
<p>Honesty negative:<br />
snooping a blue<br />
stealing from a blue<br />
Trapping a container (with tinkering, not magic trap spell)<br />
popping a container to break magic trap<br />
casting incognito</p>
<p>more coming.</p>
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	<item>
		<title>By: Hero</title>
		<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/comment-page-1/#comment-3732</link>
		<dc:creator>Hero</dc:creator>
		<pubDate>Thu, 25 Mar 2010 16:21:43 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=404#comment-3732</guid>
		<description>Honesty - Taking from anothers treasure chest.

Honesty + Untrapping trapped chests [perventing damage upon someone instade of just not doing anything]</description>
		<content:encoded><![CDATA[<p>Honesty &#8211; Taking from anothers treasure chest.</p>
<p>Honesty + Untrapping trapped chests [perventing damage upon someone instade of just not doing anything]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Azaroth</title>
		<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/comment-page-1/#comment-3730</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Thu, 25 Mar 2010 04:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=404#comment-3730</guid>
		<description>How about this:

Beta 1 slot to the person who produces the best list.

(I almost said longest, but that may have been a bad idea).</description>
		<content:encoded><![CDATA[<p>How about this:</p>
<p>Beta 1 slot to the person who produces the best list.</p>
<p>(I almost said longest, but that may have been a bad idea).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Azaroth</title>
		<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/comment-page-1/#comment-3729</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Thu, 25 Mar 2010 04:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=404#comment-3729</guid>
		<description>More!</description>
		<content:encoded><![CDATA[<p>More!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Azaroth</title>
		<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/comment-page-1/#comment-3728</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Thu, 25 Mar 2010 03:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=404#comment-3728</guid>
		<description>I&#039;d rather let people believe what they&#039;d like.

If you want to believe it&#039;ll never happen, that&#039;s okay. If you want to believe it will, that&#039;s okay too. 

Silence is annoying, and the blogging amounts to a tease. I realize. Honestly, my blog should be about how I went out to dinner and there was a cockroach under the table, and the only thing you see regarding IPY should be a placeholder webpage if I want to be quiet and stealthy about things. But I did genuinely want to involve those that were most interested.

I also knew that the problem with that was going to be that people got pissed off eventually. 

You&#039;re not the first guy to get a bit angry, won&#039;t be the last (REALLY won&#039;t be the last). 

But really... I&#039;m very comfortable letting people think what they will at this point. 

I think hype and wild promises are lame.</description>
		<content:encoded><![CDATA[<p>I&#8217;d rather let people believe what they&#8217;d like.</p>
<p>If you want to believe it&#8217;ll never happen, that&#8217;s okay. If you want to believe it will, that&#8217;s okay too. </p>
<p>Silence is annoying, and the blogging amounts to a tease. I realize. Honestly, my blog should be about how I went out to dinner and there was a cockroach under the table, and the only thing you see regarding IPY should be a placeholder webpage if I want to be quiet and stealthy about things. But I did genuinely want to involve those that were most interested.</p>
<p>I also knew that the problem with that was going to be that people got pissed off eventually. </p>
<p>You&#8217;re not the first guy to get a bit angry, won&#8217;t be the last (REALLY won&#8217;t be the last). </p>
<p>But really&#8230; I&#8217;m very comfortable letting people think what they will at this point. </p>
<p>I think hype and wild promises are lame.</p>
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		<title>By: Mazer</title>
		<link>http://azaroth.org/2010/03/22/humility-spirituality-honesty/comment-page-1/#comment-3727</link>
		<dc:creator>Mazer</dc:creator>
		<pubDate>Wed, 24 Mar 2010 23:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=404#comment-3727</guid>
		<description>I will love you long time if this means a faction like system.</description>
		<content:encoded><![CDATA[<p>I will love you long time if this means a faction like system.</p>
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