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	<title>Comments on: IPY: REALLY Taking A Long Time. Yeah, I Know.</title>
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	<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/</link>
	<description>Rarely Insightful MMO Blogging</description>
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		<title>By: Budikah</title>
		<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/comment-page-1/#comment-4288</link>
		<dc:creator>Budikah</dc:creator>
		<pubDate>Thu, 03 Jun 2010 00:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=434#comment-4288</guid>
		<description>Honestly? I hope you really just make a SINGLE server. Well made, well thought out, and well run.

How old is UO now? As much as people from other freeshards would probably loathe the idea, I&#039;m still convinced that a single IPY shard would be UO&#039;s best chance at a minor revival.

Either way... I&#039;ll play on whichever, though I&#039;d honestly prefer this 2.5 type deal. I think people will live and adjust to the changes as long as you don&#039;t make them abrasive to the overall playerbase (which is hard seeing how fucking ornery UO players are).

That said, 2.5. One server. Balls to the fucking wall.</description>
		<content:encoded><![CDATA[<p>Honestly? I hope you really just make a SINGLE server. Well made, well thought out, and well run.</p>
<p>How old is UO now? As much as people from other freeshards would probably loathe the idea, I&#8217;m still convinced that a single IPY shard would be UO&#8217;s best chance at a minor revival.</p>
<p>Either way&#8230; I&#8217;ll play on whichever, though I&#8217;d honestly prefer this 2.5 type deal. I think people will live and adjust to the changes as long as you don&#8217;t make them abrasive to the overall playerbase (which is hard seeing how fucking ornery UO players are).</p>
<p>That said, 2.5. One server. Balls to the fucking wall.</p>
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		<title>By: Ed Hunter</title>
		<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/comment-page-1/#comment-4284</link>
		<dc:creator>Ed Hunter</dc:creator>
		<pubDate>Tue, 01 Jun 2010 21:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=434#comment-4284</guid>
		<description>I know what you mean, and I also enjoy outright pking in UO.

However, something I have always seen in most pre UO:R freeshards is that the very ammount of pks always ends up becoming a sort of oppressing &quot;presence&quot;. You get to a point where reds are like boogie-men (considering the vast majority of blues are not particularly inclined to pvp and would rather not come in contact to any reds). Every time a blue strays out of a guarded area he does so with ass in hands. Reds are basically on top of the food chain. 

So the only real thrills you get (purely as a pk, forget gws, faction wars and what have you) will come from sparse skill-balanced pvps, or the even sparser ass whooping by a group of anti-pks.

I think adding a bounty to your head would actually balance this felling of &quot;oppression&quot;, in that you never know when a lonely pking session might turn into a npc driven Screwmenomoreplease. You won&#039;t feel like you&#039;re on top of the food chain. At least not all the time.</description>
		<content:encoded><![CDATA[<p>I know what you mean, and I also enjoy outright pking in UO.</p>
<p>However, something I have always seen in most pre UO:R freeshards is that the very ammount of pks always ends up becoming a sort of oppressing &#8220;presence&#8221;. You get to a point where reds are like boogie-men (considering the vast majority of blues are not particularly inclined to pvp and would rather not come in contact to any reds). Every time a blue strays out of a guarded area he does so with ass in hands. Reds are basically on top of the food chain. </p>
<p>So the only real thrills you get (purely as a pk, forget gws, faction wars and what have you) will come from sparse skill-balanced pvps, or the even sparser ass whooping by a group of anti-pks.</p>
<p>I think adding a bounty to your head would actually balance this felling of &#8220;oppression&#8221;, in that you never know when a lonely pking session might turn into a npc driven Screwmenomoreplease. You won&#8217;t feel like you&#8217;re on top of the food chain. At least not all the time.</p>
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		<title>By: Ed Hunter</title>
		<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/comment-page-1/#comment-4282</link>
		<dc:creator>Ed Hunter</dc:creator>
		<pubDate>Tue, 01 Jun 2010 21:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=434#comment-4282</guid>
		<description>Almost forgot: Make these blue npcs spawn in quantities that are proportional to the ammount of red characters logged on the server at a given time, so that demand mirrors offer and the shard doesn&#039;t become a fu*kfest of virtue.</description>
		<content:encoded><![CDATA[<p>Almost forgot: Make these blue npcs spawn in quantities that are proportional to the ammount of red characters logged on the server at a given time, so that demand mirrors offer and the shard doesn&#8217;t become a fu*kfest of virtue.</p>
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		<title>By: keuse</title>
		<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/comment-page-1/#comment-4281</link>
		<dc:creator>keuse</dc:creator>
		<pubDate>Tue, 01 Jun 2010 21:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=434#comment-4281</guid>
		<description>not w/ one char red = all chars red and a limit 2 accounts per IP</description>
		<content:encoded><![CDATA[<p>not w/ one char red = all chars red and a limit 2 accounts per IP</p>
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		<title>By: Yaht_Diz</title>
		<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/comment-page-1/#comment-4280</link>
		<dc:creator>Yaht_Diz</dc:creator>
		<pubDate>Tue, 01 Jun 2010 21:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=434#comment-4280</guid>
		<description>You know what, I&#039;m feeling pretty good right now so I&#039;m just gonna come out and say it in a rambling incoherent manner -

I feel that the biggest issue regarding PKing AND Statloss is whether or not a system can operate on moral scale. The number one issue in any situation of UO should be based on the ramifications of personal moral conduct. ESPECIALLY in the most direct and personal activity - OUTRIGHT MURDER. It is one thing to delve into it neck-deep and talk about the morality of X or Y, but straight up, PKing is MURDER. It is the quintessential morally corrupt direct in-game &quot;FUCK YOU&quot; of the highest order. The only thing that could be implemented into a game that the majority of culture would find more morally bankrupt as an activity would be rape.

This being the case, I am reaching a point where I feel that performing one of the most violent and malicious crimes, in a game that was based upon morality and the butterfly effect of choice on a meta-scale, should be, literally, one of the most difficult tasks to not only COMMIT, but to GET AWAY WITH.

And I am someone who enjoys PKing way more than PvP, and I have PvPed in games for half my life [literally, I&#039;ve ran the numbers, it&#039;s not even fucking funny, it&#039;s truly disturbing].

I feel like PKing, at least in UO, should be one of the most shocking and intense experiences, all the way across the board. This means for the predator, the victim, both parties immediate friends/relatives/contacts/associates/clients, the media [forum], the audience [playerbase], other murderers, stuff like bounty board / competition / economic &quot;victim&quot; supply and demand, etc... it goes on and on.

PKing should be recognized as such in a moral perspective, as well. Hopefully IPY X.Y will be able to make magic happen with regards to moral decisions and actions in the game, with the upmost importance being PKing.

Whether or not the punishment or reward or whatever is this or that, I don&#039;t really care. I really don&#039;t. You could tell me I have an actual gun to my ballzak IRL and if I had my head lopped off and given as a bounty in game that someone would shoot my nuts off, I&#039;d still do it. PKing is a lifestyle, baby!

Look all I&#039;m saying is that PKing should be a truly engaging experience with more ramifications than just lost/gained loot between two people. Put some of the RRRRR back in MURDER, baby, YEAH!!!!!

Dewars n soda, do it. do it.</description>
		<content:encoded><![CDATA[<p>You know what, I&#8217;m feeling pretty good right now so I&#8217;m just gonna come out and say it in a rambling incoherent manner -</p>
<p>I feel that the biggest issue regarding PKing AND Statloss is whether or not a system can operate on moral scale. The number one issue in any situation of UO should be based on the ramifications of personal moral conduct. ESPECIALLY in the most direct and personal activity &#8211; OUTRIGHT MURDER. It is one thing to delve into it neck-deep and talk about the morality of X or Y, but straight up, PKing is MURDER. It is the quintessential morally corrupt direct in-game &#8220;FUCK YOU&#8221; of the highest order. The only thing that could be implemented into a game that the majority of culture would find more morally bankrupt as an activity would be rape.</p>
<p>This being the case, I am reaching a point where I feel that performing one of the most violent and malicious crimes, in a game that was based upon morality and the butterfly effect of choice on a meta-scale, should be, literally, one of the most difficult tasks to not only COMMIT, but to GET AWAY WITH.</p>
<p>And I am someone who enjoys PKing way more than PvP, and I have PvPed in games for half my life [literally, I've ran the numbers, it's not even fucking funny, it's truly disturbing].</p>
<p>I feel like PKing, at least in UO, should be one of the most shocking and intense experiences, all the way across the board. This means for the predator, the victim, both parties immediate friends/relatives/contacts/associates/clients, the media [forum], the audience [playerbase], other murderers, stuff like bounty board / competition / economic &#8220;victim&#8221; supply and demand, etc&#8230; it goes on and on.</p>
<p>PKing should be recognized as such in a moral perspective, as well. Hopefully IPY X.Y will be able to make magic happen with regards to moral decisions and actions in the game, with the upmost importance being PKing.</p>
<p>Whether or not the punishment or reward or whatever is this or that, I don&#8217;t really care. I really don&#8217;t. You could tell me I have an actual gun to my ballzak IRL and if I had my head lopped off and given as a bounty in game that someone would shoot my nuts off, I&#8217;d still do it. PKing is a lifestyle, baby!</p>
<p>Look all I&#8217;m saying is that PKing should be a truly engaging experience with more ramifications than just lost/gained loot between two people. Put some of the RRRRR back in MURDER, baby, YEAH!!!!!</p>
<p>Dewars n soda, do it. do it.</p>
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		<title>By: Ed Hunter</title>
		<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/comment-page-1/#comment-4279</link>
		<dc:creator>Ed Hunter</dc:creator>
		<pubDate>Tue, 01 Jun 2010 20:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=434#comment-4279</guid>
		<description>It seems to me that the adequate way to deal with excessive pk&#039;ing in a classic shard would be to integrate a system that is internally consistent with classic UO gameplay, instead of imposing a forced system such as statloss to try and discourage excessive murder.

Something in the line of balancing the odds against new players a bit, instead of openly discouraging pk&#039;ing.

I don&#039;t know if anything of the kind has already been suggested somewhere in this blog (except for my own comment in some year-old post), but I think a system like this wouldn&#039;t be half bad:

After a set number of kills in a set period of time put a bounty on pks&#039; heads that goes up with the murder count.

Then put range-limited spawn points inside dungeons and other pk-heavy areas that spawn blue “bounty hunter” npcs with varying combat skills. Some really nasty that spawn by themselves, some weaker that spawn in groups. Make them respawn often and make them attack reds giving priority to the highest murder count.

Also, put a npc in every town that will give the bounty money for players who sell them the red’s severed head.

It&#039;s something simple, that would give pks, wether they want it or not, something else to spend time with (and in some cases maybe even worry about) other than just murdering every new player in sight.</description>
		<content:encoded><![CDATA[<p>It seems to me that the adequate way to deal with excessive pk&#8217;ing in a classic shard would be to integrate a system that is internally consistent with classic UO gameplay, instead of imposing a forced system such as statloss to try and discourage excessive murder.</p>
<p>Something in the line of balancing the odds against new players a bit, instead of openly discouraging pk&#8217;ing.</p>
<p>I don&#8217;t know if anything of the kind has already been suggested somewhere in this blog (except for my own comment in some year-old post), but I think a system like this wouldn&#8217;t be half bad:</p>
<p>After a set number of kills in a set period of time put a bounty on pks&#8217; heads that goes up with the murder count.</p>
<p>Then put range-limited spawn points inside dungeons and other pk-heavy areas that spawn blue “bounty hunter” npcs with varying combat skills. Some really nasty that spawn by themselves, some weaker that spawn in groups. Make them respawn often and make them attack reds giving priority to the highest murder count.</p>
<p>Also, put a npc in every town that will give the bounty money for players who sell them the red’s severed head.</p>
<p>It&#8217;s something simple, that would give pks, wether they want it or not, something else to spend time with (and in some cases maybe even worry about) other than just murdering every new player in sight.</p>
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	<item>
		<title>By: x</title>
		<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/comment-page-1/#comment-4274</link>
		<dc:creator>x</dc:creator>
		<pubDate>Tue, 01 Jun 2010 16:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=434#comment-4274</guid>
		<description>if you want to punish characters specificly then the game must be centered around characterdevelopment. To make each character valuable, as it stands now you can just have several characters. If one of them is temporarily stuck or unable to be playable for abit then you&#039;ll just play with another.</description>
		<content:encoded><![CDATA[<p>if you want to punish characters specificly then the game must be centered around characterdevelopment. To make each character valuable, as it stands now you can just have several characters. If one of them is temporarily stuck or unable to be playable for abit then you&#8217;ll just play with another.</p>
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		<title>By: keuse</title>
		<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/comment-page-1/#comment-4273</link>
		<dc:creator>keuse</dc:creator>
		<pubDate>Tue, 01 Jun 2010 14:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=434#comment-4273</guid>
		<description>an alternative to statloss:

red ghosts cannot be resurected by players or take gates, they have to walk to the chaos shrine

if stranded on an island, they would have to use help stuck and walk from there
ehh?e
ehh??</description>
		<content:encoded><![CDATA[<p>an alternative to statloss:</p>
<p>red ghosts cannot be resurected by players or take gates, they have to walk to the chaos shrine</p>
<p>if stranded on an island, they would have to use help stuck and walk from there<br />
ehh?e<br />
ehh??</p>
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		<title>By: Goon</title>
		<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/comment-page-1/#comment-4272</link>
		<dc:creator>Goon</dc:creator>
		<pubDate>Tue, 01 Jun 2010 04:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=434#comment-4272</guid>
		<description>You make a fine point, good sir. A fine compromise indeed.</description>
		<content:encoded><![CDATA[<p>You make a fine point, good sir. A fine compromise indeed.</p>
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		<title>By: Azaroth</title>
		<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/comment-page-1/#comment-4270</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Tue, 01 Jun 2010 01:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=434#comment-4270</guid>
		<description>Actually, I really like the &quot;pain in the arse&quot; route. I don&#039;t want to completely ban macroing. Maybe if I had 25 coders working around the clock and I could totally redesign UO to not be a computer virus that distributes carpel tunnel to its victims IRL. 

I&#039;m happy making it easier and cheaper for people to get ahead by playing the game and leaving macroing as a slower, more expensive option. To me, that&#039;s a fine compromise.</description>
		<content:encoded><![CDATA[<p>Actually, I really like the &#8220;pain in the arse&#8221; route. I don&#8217;t want to completely ban macroing. Maybe if I had 25 coders working around the clock and I could totally redesign UO to not be a computer virus that distributes carpel tunnel to its victims IRL. </p>
<p>I&#8217;m happy making it easier and cheaper for people to get ahead by playing the game and leaving macroing as a slower, more expensive option. To me, that&#8217;s a fine compromise.</p>
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		<title>By: Goon</title>
		<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/comment-page-1/#comment-4269</link>
		<dc:creator>Goon</dc:creator>
		<pubDate>Tue, 01 Jun 2010 01:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=434#comment-4269</guid>
		<description>Should be more than a pain in the ARSE! It should be impossible! :)</description>
		<content:encoded><![CDATA[<p>Should be more than a pain in the ARSE! It should be impossible! :)</p>
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		<title>By: Azaroth</title>
		<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/comment-page-1/#comment-4268</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Mon, 31 May 2010 17:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=434#comment-4268</guid>
		<description>Well, we&#039;ll test it during beta but... I think GMing any combat skill in your house is going to be a big of a pain in the ass.</description>
		<content:encoded><![CDATA[<p>Well, we&#8217;ll test it during beta but&#8230; I think GMing any combat skill in your house is going to be a big of a pain in the ass.</p>
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		<title>By: Lord Taylor</title>
		<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/comment-page-1/#comment-4267</link>
		<dc:creator>Lord Taylor</dc:creator>
		<pubDate>Mon, 31 May 2010 15:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=434#comment-4267</guid>
		<description>A big improvement IMHO would be to make it so you cant GM combat skills on other players, but only by fighting high level mobs. It would mean people would be out in the dungeons from the very start and there would be pvp etc before everyone was 7xGM.</description>
		<content:encoded><![CDATA[<p>A big improvement IMHO would be to make it so you cant GM combat skills on other players, but only by fighting high level mobs. It would mean people would be out in the dungeons from the very start and there would be pvp etc before everyone was 7xGM.</p>
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		<title>By: Pud.S</title>
		<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/comment-page-1/#comment-4218</link>
		<dc:creator>Pud.S</dc:creator>
		<pubDate>Fri, 28 May 2010 04:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=434#comment-4218</guid>
		<description>Apparently he says lick my balls, I dunno why he&#039;d be so crude.</description>
		<content:encoded><![CDATA[<p>Apparently he says lick my balls, I dunno why he&#8217;d be so crude.</p>
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		<title>By: Azaroth</title>
		<link>http://azaroth.org/2010/05/19/ipy-really-taking-a-long-time-yeah-i-know/comment-page-1/#comment-4215</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Fri, 28 May 2010 01:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=434#comment-4215</guid>
		<description>Fixed, bro.</description>
		<content:encoded><![CDATA[<p>Fixed, bro.</p>
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