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	<title>Comments on: &#8220;It&#8217;s More Of An Erotic Re-Imagining.&#8221;</title>
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	<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/</link>
	<description>Rarely Insightful MMO Blogging</description>
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		<title>By: Yaht_Diz</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/comment-page-2/#comment-4985</link>
		<dc:creator>Yaht_Diz</dc:creator>
		<pubDate>Wed, 04 Aug 2010 05:17:10 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=442#comment-4985</guid>
		<description>Thanks Sean, whoever you are. ? !!!! ??? ...


!!!</description>
		<content:encoded><![CDATA[<p>Thanks Sean, whoever you are. ? !!!! ??? &#8230;</p>
<p>!!!</p>
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		<title>By: Vonzer</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/comment-page-2/#comment-4984</link>
		<dc:creator>Vonzer</dc:creator>
		<pubDate>Wed, 04 Aug 2010 01:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=442#comment-4984</guid>
		<description>SHUT DOWN! Lol. No one listens to me in real life when i tell them to take half of their retirement fund and use it to buy gold , i suppose it was naive to assume that anyone would listen to cautions about inflation here .... oh well. At least my psychiatrist says im a winner.

On a serious note though (the above as an attempt at humor.....) just curious as to what time frame you are looking at for an approximated launch? Not pestering you , just curious as to what the window is.</description>
		<content:encoded><![CDATA[<p>SHUT DOWN! Lol. No one listens to me in real life when i tell them to take half of their retirement fund and use it to buy gold , i suppose it was naive to assume that anyone would listen to cautions about inflation here &#8230;. oh well. At least my psychiatrist says im a winner.</p>
<p>On a serious note though (the above as an attempt at humor&#8230;..) just curious as to what time frame you are looking at for an approximated launch? Not pestering you , just curious as to what the window is.</p>
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		<title>By: Jay</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/comment-page-2/#comment-4983</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Tue, 03 Aug 2010 23:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=442#comment-4983</guid>
		<description>lol, if you&#039;re complaining about the original orc guild on there that&#039;s a bit weak.  They were hilarious, sure all they did was run around pking but they did it on foot on a server with mounts...  One of the few things I ever enjoyed playing that server was watching the orc ganks try and pk on foot.  They were hilarious.</description>
		<content:encoded><![CDATA[<p>lol, if you&#8217;re complaining about the original orc guild on there that&#8217;s a bit weak.  They were hilarious, sure all they did was run around pking but they did it on foot on a server with mounts&#8230;  One of the few things I ever enjoyed playing that server was watching the orc ganks try and pk on foot.  They were hilarious.</p>
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		<title>By: x</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/comment-page-2/#comment-4982</link>
		<dc:creator>x</dc:creator>
		<pubDate>Tue, 03 Aug 2010 11:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=442#comment-4982</guid>
		<description>I hope they weren&#039;t like the UOGamers orcs that only used the RP facade to get seer support for the goal of pking people.
This is the standard formula for orc rp guilds; Join us to gank players.</description>
		<content:encoded><![CDATA[<p>I hope they weren&#8217;t like the UOGamers orcs that only used the RP facade to get seer support for the goal of pking people.<br />
This is the standard formula for orc rp guilds; Join us to gank players.</p>
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		<title>By: Arradin</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/comment-page-2/#comment-4981</link>
		<dc:creator>Arradin</dc:creator>
		<pubDate>Mon, 02 Aug 2010 17:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=442#comment-4981</guid>
		<description>Well yes. But that is half of my point. 

IPY Got something for everyone, and the possibility to &#039;please&#039; everyone.   Its not about ONLY pvp, as alot of people thing, even though Az made it clear that it&#039;s not the case.. Atleast not this time (?)  :) 

Go go go  ...  *Sits around impatiently and restless* 

Coffie anyone ? Sandwich ?</description>
		<content:encoded><![CDATA[<p>Well yes. But that is half of my point. </p>
<p>IPY Got something for everyone, and the possibility to &#8216;please&#8217; everyone.   Its not about ONLY pvp, as alot of people thing, even though Az made it clear that it&#8217;s not the case.. Atleast not this time (?)  :) </p>
<p>Go go go  &#8230;  *Sits around impatiently and restless* </p>
<p>Coffie anyone ? Sandwich ?</p>
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		<title>By: Azaroth</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/comment-page-2/#comment-4980</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Mon, 02 Aug 2010 17:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=442#comment-4980</guid>
		<description>Yeah, the Orcs on IPY had an especially good population.</description>
		<content:encoded><![CDATA[<p>Yeah, the Orcs on IPY had an especially good population.</p>
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		<title>By: Yaht_Diz</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/comment-page-2/#comment-4979</link>
		<dc:creator>Yaht_Diz</dc:creator>
		<pubDate>Mon, 02 Aug 2010 17:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=442#comment-4979</guid>
		<description>Arra I just want to note for you that Roleplayers were a legitimate section of the IPY 1 population. Sure they were stratified somewhat and weren&#039;t like one giant powerful clan in terms of PvP, but there were RPers off all types. Orcs (and their big clan and &quot;towns&quot;), merchants and their trade groups, townies, adventurers, anti PKs, even some were into guild vs guild and a few PK/PvPers, as well.</description>
		<content:encoded><![CDATA[<p>Arra I just want to note for you that Roleplayers were a legitimate section of the IPY 1 population. Sure they were stratified somewhat and weren&#8217;t like one giant powerful clan in terms of PvP, but there were RPers off all types. Orcs (and their big clan and &#8220;towns&#8221;), merchants and their trade groups, townies, adventurers, anti PKs, even some were into guild vs guild and a few PK/PvPers, as well.</p>
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		<title>By: Arradin</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/comment-page-2/#comment-4978</link>
		<dc:creator>Arradin</dc:creator>
		<pubDate>Mon, 02 Aug 2010 11:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=442#comment-4978</guid>
		<description>Why would it be a bad situation? 

The Situation is way better than what EA got on thier hand.
Because IPY got the possibility to please everyone.. You can do it, aslong as you throw a bone in every direction.

Take a look at EA .. They can&#039;t really please the PvP community anylonger.. They just can&#039;t , and it shows in the number of players. What is left on EA Servers are the community people, the ones that have a passion for the game, and those that these people can attract to the game.  I mean, if you are passionate about something, you can get alot of people to be with you, aslong as you are convincing enough, regardless if its good or bad.. World Wars come to mind.. 

But with IPY, Everyone can PvP . They don&#039;t have to be good, they don&#039;t win always.. but everyone got the oppertunity to pvp, and eventhough it takes alot to be extremely good at it, its there for all levels of skills..   PvP in IPY enviroment will live on its own.

Same with Crafters. on EA servers, Crafters are not what they used to be, as everyone know.. Noone bother, because they (EA) Almost COMPLETELY removed the need for new items, apart for consumeables ofcourse.   in the IPY Enviroment it will live on it own, there will be a HUGE Demand for Crafters.   The only bone to be thrown to workers, is the promise that resource BOTs will be handled aggresivly.   And so they will?

PvE, Will always be &#039;worth&#039; doing. For the magic weapons, for the scrolls etc..   in the IPY Enviroment, where these magics cannot be crafted ( UNLIKE EA ) , it will support itself..    The only &#039;bone&#039; to be thrown to this area, is that you can pve without being guaranteed to be PKd within 30 seconds.  With the paladin system, this is being handled.

No, the final part... Roleplayers.  I don&#039;t want to hear &quot; LOLWTF STFU NAB &quot;.  Roleplayers are one major part of these passionate people i have been talking about... they bring some major activity to the server, and keep it alive..   Alot of people think that RP guilds and communitys can&#039;t live on servers like this, but thats just pure BS .  However, this is where a major bone need to be thrown...   Sure, roleplaying communitys should never recieve support *GETTING STARTED* . But once up and running, Seer support is really invaluable.. And with support, i mean the occational quest / storyline with the RP guilds being a part of it.. some town decoration of smaller size, etc..      This is not even needed, but with bones like that, it would blossom . Really.

What did i miss?  Nothing really.   There is a possibilty to make everyone happy, compared to how the game looks elsewhere. 

IPY Got so much potentioal , can be so huge... because it got everything it need to be.. if it just get handled correctly.  

And that is why so many people are looking forward to it so much :)</description>
		<content:encoded><![CDATA[<p>Why would it be a bad situation? </p>
<p>The Situation is way better than what EA got on thier hand.<br />
Because IPY got the possibility to please everyone.. You can do it, aslong as you throw a bone in every direction.</p>
<p>Take a look at EA .. They can&#8217;t really please the PvP community anylonger.. They just can&#8217;t , and it shows in the number of players. What is left on EA Servers are the community people, the ones that have a passion for the game, and those that these people can attract to the game.  I mean, if you are passionate about something, you can get alot of people to be with you, aslong as you are convincing enough, regardless if its good or bad.. World Wars come to mind.. </p>
<p>But with IPY, Everyone can PvP . They don&#8217;t have to be good, they don&#8217;t win always.. but everyone got the oppertunity to pvp, and eventhough it takes alot to be extremely good at it, its there for all levels of skills..   PvP in IPY enviroment will live on its own.</p>
<p>Same with Crafters. on EA servers, Crafters are not what they used to be, as everyone know.. Noone bother, because they (EA) Almost COMPLETELY removed the need for new items, apart for consumeables ofcourse.   in the IPY Enviroment it will live on it own, there will be a HUGE Demand for Crafters.   The only bone to be thrown to workers, is the promise that resource BOTs will be handled aggresivly.   And so they will?</p>
<p>PvE, Will always be &#8216;worth&#8217; doing. For the magic weapons, for the scrolls etc..   in the IPY Enviroment, where these magics cannot be crafted ( UNLIKE EA ) , it will support itself..    The only &#8216;bone&#8217; to be thrown to this area, is that you can pve without being guaranteed to be PKd within 30 seconds.  With the paladin system, this is being handled.</p>
<p>No, the final part&#8230; Roleplayers.  I don&#8217;t want to hear &#8221; LOLWTF STFU NAB &#8220;.  Roleplayers are one major part of these passionate people i have been talking about&#8230; they bring some major activity to the server, and keep it alive..   Alot of people think that RP guilds and communitys can&#8217;t live on servers like this, but thats just pure BS .  However, this is where a major bone need to be thrown&#8230;   Sure, roleplaying communitys should never recieve support *GETTING STARTED* . But once up and running, Seer support is really invaluable.. And with support, i mean the occational quest / storyline with the RP guilds being a part of it.. some town decoration of smaller size, etc..      This is not even needed, but with bones like that, it would blossom . Really.</p>
<p>What did i miss?  Nothing really.   There is a possibilty to make everyone happy, compared to how the game looks elsewhere. </p>
<p>IPY Got so much potentioal , can be so huge&#8230; because it got everything it need to be.. if it just get handled correctly.  </p>
<p>And that is why so many people are looking forward to it so much :)</p>
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		<title>By: Arradin</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/comment-page-2/#comment-4977</link>
		<dc:creator>Arradin</dc:creator>
		<pubDate>Mon, 02 Aug 2010 11:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=442#comment-4977</guid>
		<description>I absolutely agree.

With one exception, i have never ever felt the need to use EasyUO . It was some time that i can not even remember, when i used it to make a specific item, melt it and remake etc..  But quickly realised that it sucked, and never touched it since.

Nothing that you cannot do with Razor anyway.. and the correct description is, That it ruin the game.  Period.</description>
		<content:encoded><![CDATA[<p>I absolutely agree.</p>
<p>With one exception, i have never ever felt the need to use EasyUO . It was some time that i can not even remember, when i used it to make a specific item, melt it and remake etc..  But quickly realised that it sucked, and never touched it since.</p>
<p>Nothing that you cannot do with Razor anyway.. and the correct description is, That it ruin the game.  Period.</p>
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		<title>By: Azaroth</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/comment-page-2/#comment-4976</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Mon, 02 Aug 2010 11:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=442#comment-4976</guid>
		<description>I&#039;d take them, because that&#039;s easier to handle. 

EasyUO is the worst thing to ever happen to Ultima Online. Of course the the creators argue it&#039;s somehow a good thing. But that&#039;s untrue, and they&#039;re simply defending a creation and a false idea at this point.

Others defend it because it makes things easier for THEM. Of course most players, when it comes to any game, but especially MMOs, can&#039;t see past their own selfishness to understand what&#039;s good for the health and longevity of the game world they&#039;re enjoying.

The fact that UO has relatively primitive and boring style of doing certain things (... like most MMOs) such as gathering and gaining skill is something that can either be fixed by several millions in investments or by a program that otherwise completely ruins the entire game. Or, you can just accept UO for what it is and play the damn thing.

I spent many, many hours &#039;playing the damn thing&#039; and I loved it.</description>
		<content:encoded><![CDATA[<p>I&#8217;d take them, because that&#8217;s easier to handle. </p>
<p>EasyUO is the worst thing to ever happen to Ultima Online. Of course the the creators argue it&#8217;s somehow a good thing. But that&#8217;s untrue, and they&#8217;re simply defending a creation and a false idea at this point.</p>
<p>Others defend it because it makes things easier for THEM. Of course most players, when it comes to any game, but especially MMOs, can&#8217;t see past their own selfishness to understand what&#8217;s good for the health and longevity of the game world they&#8217;re enjoying.</p>
<p>The fact that UO has relatively primitive and boring style of doing certain things (&#8230; like most MMOs) such as gathering and gaining skill is something that can either be fixed by several millions in investments or by a program that otherwise completely ruins the entire game. Or, you can just accept UO for what it is and play the damn thing.</p>
<p>I spent many, many hours &#8216;playing the damn thing&#8217; and I loved it.</p>
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		<title>By: Azaroth</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/comment-page-2/#comment-4975</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Mon, 02 Aug 2010 11:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=442#comment-4975</guid>
		<description>Final comment:

Yes, I love Siege. I love Siege&#039;s direction, I love what Siege tried to do, I love how Siege was made (one passionate UO developer&#039;s passion project for providing an improved, oldschool, hardcore UO for veterans and for newbies to enjoy a tangible, visceral experience with the greatest game ever made... why isn&#039;t Runesabre the head developer on a new MMO yet?).

However, while I LOVE Siege Perilous, I&#039;m attempting to find solutions that solve many of the same problems (as well as new problems that have crept up in the last 10 years) AND that stay true to oldschool UO and even more allow new players the ability to join without having to bash their fucking heads against a wall of unfairness and ridiculous hardcore gameplay.

It&#039;s easy to say &quot;But you can&#039;t please everyone! Don&#039;t try!&quot;. Sure, but this is IPY. In the freeshard community, I have the same problems as EA does. I have to please everyone, because we&#039;re where it&#039;s at. We&#039;re oldschool, we&#039;re hardcore.. but we also need to be for everyone. Not quite the same situation, but it&#039;s as close as you get. 

Plus, I don&#039;t think this is a bad solution. In fact, I think it&#039;s pretty damn nice given the options.</description>
		<content:encoded><![CDATA[<p>Final comment:</p>
<p>Yes, I love Siege. I love Siege&#8217;s direction, I love what Siege tried to do, I love how Siege was made (one passionate UO developer&#8217;s passion project for providing an improved, oldschool, hardcore UO for veterans and for newbies to enjoy a tangible, visceral experience with the greatest game ever made&#8230; why isn&#8217;t Runesabre the head developer on a new MMO yet?).</p>
<p>However, while I LOVE Siege Perilous, I&#8217;m attempting to find solutions that solve many of the same problems (as well as new problems that have crept up in the last 10 years) AND that stay true to oldschool UO and even more allow new players the ability to join without having to bash their fucking heads against a wall of unfairness and ridiculous hardcore gameplay.</p>
<p>It&#8217;s easy to say &#8220;But you can&#8217;t please everyone! Don&#8217;t try!&#8221;. Sure, but this is IPY. In the freeshard community, I have the same problems as EA does. I have to please everyone, because we&#8217;re where it&#8217;s at. We&#8217;re oldschool, we&#8217;re hardcore.. but we also need to be for everyone. Not quite the same situation, but it&#8217;s as close as you get. </p>
<p>Plus, I don&#8217;t think this is a bad solution. In fact, I think it&#8217;s pretty damn nice given the options.</p>
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		<title>By: Arradin</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/comment-page-2/#comment-4974</link>
		<dc:creator>Arradin</dc:creator>
		<pubDate>Mon, 02 Aug 2010 11:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=442#comment-4974</guid>
		<description>Very good.
that is acually exactly the kind of solutions i have tried before, and it worked really well. Atleast the Detection system, however i get the feelings that the one i used was a quite simple system compared to what will be on IPY 2, and not nearly as Automated. 

Thumbs up, once again.

Resource BOTs are the worst thing ever on a shard. Ever.  I´d take 5 million PKs roaming about anyday.. Well almost, anyway.. or wait, no , Not really ;)</description>
		<content:encoded><![CDATA[<p>Very good.<br />
that is acually exactly the kind of solutions i have tried before, and it worked really well. Atleast the Detection system, however i get the feelings that the one i used was a quite simple system compared to what will be on IPY 2, and not nearly as Automated. </p>
<p>Thumbs up, once again.</p>
<p>Resource BOTs are the worst thing ever on a shard. Ever.  I´d take 5 million PKs roaming about anyday.. Well almost, anyway.. or wait, no , Not really ;)</p>
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		<title>By: Azaroth</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/comment-page-2/#comment-4973</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Mon, 02 Aug 2010 11:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=442#comment-4973</guid>
		<description>And yes, before I get called an asshole, this is all coded and in.

You can thank Sean for this, who is, frankly, the man.</description>
		<content:encoded><![CDATA[<p>And yes, before I get called an asshole, this is all coded and in.</p>
<p>You can thank Sean for this, who is, frankly, the man.</p>
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		<title>By: Azaroth</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/comment-page-2/#comment-4972</link>
		<dc:creator>Azaroth</dc:creator>
		<pubDate>Mon, 02 Aug 2010 10:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=442#comment-4972</guid>
		<description>Too hard on the newbies. IPY 2 will implement both EUO resource scripting detection and alerts to online GMs as well as a shard-wide NPC selling limit. 

Which means (before I&#039;m asked), that while IPY had a specific NPC selling limit of X thousand gold, I found this solution was a smaller part of an -actual- reasonable solution that implements this limit shard wide across all NPCs based on account and IP address. This will weed out all but a few power cheaters, and those we&#039;ll deal with individually.</description>
		<content:encoded><![CDATA[<p>Too hard on the newbies. IPY 2 will implement both EUO resource scripting detection and alerts to online GMs as well as a shard-wide NPC selling limit. </p>
<p>Which means (before I&#8217;m asked), that while IPY had a specific NPC selling limit of X thousand gold, I found this solution was a smaller part of an -actual- reasonable solution that implements this limit shard wide across all NPCs based on account and IP address. This will weed out all but a few power cheaters, and those we&#8217;ll deal with individually.</p>
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		<title>By: Arradin</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/comment-page-2/#comment-4971</link>
		<dc:creator>Arradin</dc:creator>
		<pubDate>Mon, 02 Aug 2010 10:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://azaroth.org/?p=442#comment-4971</guid>
		<description>On Siege Perilous/Mugen, NPCs doesnt buy items at all from players.

I like this. Not only does it precent the macroing of all kinds, but also it acually FORCE people to trade with eachother.. Meaning the money circulate instead of being created with the problems mentioned.</description>
		<content:encoded><![CDATA[<p>On Siege Perilous/Mugen, NPCs doesnt buy items at all from players.</p>
<p>I like this. Not only does it precent the macroing of all kinds, but also it acually FORCE people to trade with eachother.. Meaning the money circulate instead of being created with the problems mentioned.</p>
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