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	<title>Azaroth &#187; IPY 2.0</title>
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		<title>IPY 2.0 Discussion 5 &#8211; What Is Loot? Baby Don&#8217;t Hurt Me.</title>
		<link>http://azaroth.org/2009/10/17/ipy-2-0-discussion-5-what-is-loot-baby-dont-hurt-me/</link>
		<comments>http://azaroth.org/2009/10/17/ipy-2-0-discussion-5-what-is-loot-baby-dont-hurt-me/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 20:40:13 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY 2.0]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=339</guid>
		<description><![CDATA[Pre-UO:R players are notoriously difficult to handle when you start discussing loot and items. We don&#8217;t want anything new or fruity, but the same old force/power/vanq stuff forever is boring and gives nobody any real reason to fight monsters beyond snagging some gold. Once you have all you need, it&#8217;s hard to find a reason [...]]]></description>
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		<slash:comments>41</slash:comments>
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		<title>Free UO, Mainstreamers and Stigmas.</title>
		<link>http://azaroth.org/2009/09/24/free-uo-mainstreamers-and-stigmas/</link>
		<comments>http://azaroth.org/2009/09/24/free-uo-mainstreamers-and-stigmas/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 21:49:47 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[IPY 2.0]]></category>
		<category><![CDATA[IPY 3.0]]></category>
		<category><![CDATA[Stratics]]></category>
		<category><![CDATA[ultima online]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=312</guid>
		<description><![CDATA[To me, it&#8217;s a somewhat odd situation. Free UO is, through nearly no action of EA or seemingly any kind of propaganda campaign of any kind, shunned in large numbers by mainstream UO players. The Stratics people, as I call them. Although I&#8217;m sure only a very small percentage of EA players ever actually click [...]]]></description>
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		<slash:comments>74</slash:comments>
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		<title>IPY 2.0 Discussion 3 &#8211; Statloss and PKing</title>
		<link>http://azaroth.org/2009/08/13/ipy-2-0-discussion-3-statloss-and-pking/</link>
		<comments>http://azaroth.org/2009/08/13/ipy-2-0-discussion-3-statloss-and-pking/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 17:31:50 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[IPY 2.0]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=243</guid>
		<description><![CDATA[This is actually a topic I did not too long ago (and I&#8217;m sure before that), but it&#8217;s far more visibly relevant at this point. Here&#8217;s the post I made then. The only thing I need to add is that I want points of view from everyone. I&#8217;ll generally already know who you are and [...]]]></description>
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		<slash:comments>50</slash:comments>
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		<title>IPY 2.0 Discussion 2 &#8211; Who logs in to chop wood?</title>
		<link>http://azaroth.org/2009/08/10/ipy-2-0-discussion-2-who-logs-in-to-chop-wood/</link>
		<comments>http://azaroth.org/2009/08/10/ipy-2-0-discussion-2-who-logs-in-to-chop-wood/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 17:19:55 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[IPY 2.0]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=238</guid>
		<description><![CDATA[Discussion continued from here. One of the largest problems I found we had with IPY was the disproportionate ratio of pvp players to &#8220;regular&#8221; players. That&#8217;s not to say it was completely lopsided. It was just completely lopsided compared to any EA UO server in the previous ten years or so. But there were far [...]]]></description>
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		<slash:comments>45</slash:comments>
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