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	<title>Azaroth &#187; IPY</title>
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	<link>http://azaroth.org</link>
	<description>Rarely Insightful MMO Blogging</description>
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		<title>10 in 10 &#8211; Yarr! Pirates!</title>
		<link>http://azaroth.org/2010/10/24/10-in-10-yarr-pirates/</link>
		<comments>http://azaroth.org/2010/10/24/10-in-10-yarr-pirates/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 00:40:55 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY 2]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[Pirates]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[Yarrr]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=578</guid>
		<description><![CDATA[The Alpha server is gone and the official IPY Beta/Release server is online. Pings are low, our saves are clocking in at 0.0 seconds, and it&#8217;s time to celebrate with another 10 in 10 on the blog! Pirates is a pretty cool feature. You voted to see it, so we&#8217;ll show it off a bit [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2010/10/24/10-in-10-yarr-pirates/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Flocking.</title>
		<link>http://azaroth.org/2010/07/02/flocking/</link>
		<comments>http://azaroth.org/2010/07/02/flocking/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:48:40 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Flock Of PKers]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=531</guid>
		<description><![CDATA[Recently, a blog comment on this site informed me that players would &#8220;flock here&#8221; when IPY went up. That sounds great, but 10000 players online isn&#8217;t exactly guaranteed yet. I thought I&#8217;d ask: What do you think could be done to ensure more players on IPY at launch?]]></description>
		<wfw:commentRss>http://azaroth.org/2010/07/02/flocking/feed/</wfw:commentRss>
		<slash:comments>317</slash:comments>
		</item>
		<item>
		<title>Statloss Sucks.</title>
		<link>http://azaroth.org/2010/06/18/statloss-sucks/</link>
		<comments>http://azaroth.org/2010/06/18/statloss-sucks/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 20:00:18 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[IPY 2.5]]></category>
		<category><![CDATA[Paladins]]></category>
		<category><![CDATA[PKs]]></category>
		<category><![CDATA[Statloss]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=448</guid>
		<description><![CDATA[&#8230; So let&#8217;s just bless everything. That way PKs can run free. Statloss has been a topic of choice around here the last couple weeks. Let&#8217;s discuss for a moment. Now, originally statloss was a reaction to a problem. I say &#8216;reaction&#8217; specifically mostly because it seemed more like a reaction than a plan. UO [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2010/06/18/statloss-sucks/feed/</wfw:commentRss>
		<slash:comments>130</slash:comments>
		</item>
		<item>
		<title>Q&amp;A Collection</title>
		<link>http://azaroth.org/2010/06/05/qa-collection/</link>
		<comments>http://azaroth.org/2010/06/05/qa-collection/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 15:47:40 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[ultima online]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=449</guid>
		<description><![CDATA[So it was recently suggested that I take some Qs and A them in a spot where they can be read &#8211; unlike PhatChat, where the answers scroll off and are lost forever to the dark pit of deleted internet stupidity. I&#8217;ll be taking your questions over the next couple of days here. Initially I [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2010/06/05/qa-collection/feed/</wfw:commentRss>
		<slash:comments>234</slash:comments>
		</item>
		<item>
		<title>&#8220;It&#8217;s More Of An Erotic Re-Imagining.&#8221;</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/</link>
		<comments>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/#comments</comments>
		<pubDate>Tue, 25 May 2010 15:42:21 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[IPY 2]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=442</guid>
		<description><![CDATA[&#8220;Like Glengarry Glen Ross?&#8221; Shout out to Kevin Smith, because I know A Couple Of Dicks Sucked (I almost decided to find a job as a film critic just to use that as a title for a review), and that hurt &#8211; But Zack and Miri was absolutely fucking hilarious. But the point here is [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/feed/</wfw:commentRss>
		<slash:comments>233</slash:comments>
		</item>
		<item>
		<title>Exploring Our Hot Spots.</title>
		<link>http://azaroth.org/2010/05/17/hotspots/</link>
		<comments>http://azaroth.org/2010/05/17/hotspots/#comments</comments>
		<pubDate>Mon, 17 May 2010 06:23:10 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=428</guid>
		<description><![CDATA[I think that, no matter how hard you argue that Ultima Online stands on its own merits&#8230; a part of its attraction to us is the pure, unrelenting stream of beautiful nostalgia it mercilessly injects into our minds when we log in. I had given quite a bit of thought to developing a new map [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2010/05/17/hotspots/feed/</wfw:commentRss>
		<slash:comments>47</slash:comments>
		</item>
		<item>
		<title>Macroing, Dungeon Scrolls, Crafting, Resource Gathering and other fun topics.</title>
		<link>http://azaroth.org/2009/11/22/macroing-dungeon-scrolls-crafting-resource-gathering-and-other-fun-topics/</link>
		<comments>http://azaroth.org/2009/11/22/macroing-dungeon-scrolls-crafting-resource-gathering-and-other-fun-topics/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 03:57:42 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[IPY 2.5]]></category>
		<category><![CDATA[No PvP]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=365</guid>
		<description><![CDATA[So first, let&#8217;s take a moment to re-discuss dungeon scrolls in a clean space. The background here is as such: During a previous discussion on this blog (possibly about loot or macroing), I threw out the idea of increased skill gain inside of dungeons and little skill gain bonuses as loot. These come in the [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/11/22/macroing-dungeon-scrolls-crafting-resource-gathering-and-other-fun-topics/feed/</wfw:commentRss>
		<slash:comments>177</slash:comments>
		</item>
		<item>
		<title>&#8220;The most ominous of fallacies &#8211; the belief that things can be kept static by inaction&#8221;</title>
		<link>http://azaroth.org/2009/10/24/the-most-ominous-of-fallacies-the-belief-that-things-can-be-kept-static-by-inaction-freya-stark/</link>
		<comments>http://azaroth.org/2009/10/24/the-most-ominous-of-fallacies-the-belief-that-things-can-be-kept-static-by-inaction-freya-stark/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 03:40:29 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=349</guid>
		<description><![CDATA[Exploration. Let&#8217;s discuss it. How important is it to you? How important is it in general? Once upon a time, Ultima Online was a game of exploration. It was big and mysterious, and we were all playing our own version of Christopher Columbus. Nowadays, that&#8217;s just not true. Exploration doesn&#8217;t exist in UO. Not just [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/10/24/the-most-ominous-of-fallacies-the-belief-that-things-can-be-kept-static-by-inaction-freya-stark/feed/</wfw:commentRss>
		<slash:comments>48</slash:comments>
		</item>
		<item>
		<title>Nostalgia vs. Evolution &#8211; The SuperPoll. PPV, $39.99.</title>
		<link>http://azaroth.org/2009/10/19/nostalgia-vs-evolution-the-superpoll-ppv-39-99/</link>
		<comments>http://azaroth.org/2009/10/19/nostalgia-vs-evolution-the-superpoll-ppv-39-99/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 02:28:31 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[Poll]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=344</guid>
		<description><![CDATA[Once and for all, these two mighty titans clash. Nostalgia &#8211; He may be old, but he&#8217;s a wily veteran. He knows just what buttons to push. His only weakness? Endurance. Evolution &#8211; The Unknown Challenger! The Six Million Dollar Man! Robocop! Designed better, stronger, faster &#8211; but can you ever substitute for experience and [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/10/19/nostalgia-vs-evolution-the-superpoll-ppv-39-99/feed/</wfw:commentRss>
		<slash:comments>64</slash:comments>
		</item>
		<item>
		<title>One Shard? Two Shards?</title>
		<link>http://azaroth.org/2009/09/30/one-shard-two-shards/</link>
		<comments>http://azaroth.org/2009/09/30/one-shard-two-shards/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 23:10:58 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Drama]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[Trolling]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=318</guid>
		<description><![CDATA[Recently the topic came up in the comments section of this blog: One shard or two? During the very beginning, I only intended to do one shard. An updated IPY full of custom systems that I felt would address what I saw as large problems with UO in 2009. After some thought, I decided that [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/09/30/one-shard-two-shards/feed/</wfw:commentRss>
		<slash:comments>169</slash:comments>
		</item>
		<item>
		<title>Free UO, Mainstreamers and Stigmas.</title>
		<link>http://azaroth.org/2009/09/24/free-uo-mainstreamers-and-stigmas/</link>
		<comments>http://azaroth.org/2009/09/24/free-uo-mainstreamers-and-stigmas/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 21:49:47 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[IPY 2.0]]></category>
		<category><![CDATA[IPY 3.0]]></category>
		<category><![CDATA[Stratics]]></category>
		<category><![CDATA[ultima online]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=312</guid>
		<description><![CDATA[To me, it&#8217;s a somewhat odd situation. Free UO is, through nearly no action of EA or seemingly any kind of propaganda campaign of any kind, shunned in large numbers by mainstream UO players. The Stratics people, as I call them. Although I&#8217;m sure only a very small percentage of EA players ever actually click [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/09/24/free-uo-mainstreamers-and-stigmas/feed/</wfw:commentRss>
		<slash:comments>74</slash:comments>
		</item>
		<item>
		<title>IPY 2.0 Discussion 4 &#8211; Your Concerns</title>
		<link>http://azaroth.org/2009/08/22/ipy-2-0-discussion-4-your-concerns/</link>
		<comments>http://azaroth.org/2009/08/22/ipy-2-0-discussion-4-your-concerns/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 02:44:58 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=265</guid>
		<description><![CDATA[While we can go over the topics I have concern about repeatedly, all that&#8217;s being accomplished is addressing my concerns. I think it&#8217;s pretty fair that we address yours. If you&#8217;ve got a question or a concern (or even a suggestion) no matter how off the wall, post it for a discussion. If it requires [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/08/22/ipy-2-0-discussion-4-your-concerns/feed/</wfw:commentRss>
		<slash:comments>105</slash:comments>
		</item>
		<item>
		<title>IPY 2.0 Discussion 3 &#8211; Statloss and PKing</title>
		<link>http://azaroth.org/2009/08/13/ipy-2-0-discussion-3-statloss-and-pking/</link>
		<comments>http://azaroth.org/2009/08/13/ipy-2-0-discussion-3-statloss-and-pking/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 17:31:50 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[IPY 2.0]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=243</guid>
		<description><![CDATA[This is actually a topic I did not too long ago (and I&#8217;m sure before that), but it&#8217;s far more visibly relevant at this point. Here&#8217;s the post I made then. The only thing I need to add is that I want points of view from everyone. I&#8217;ll generally already know who you are and [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/08/13/ipy-2-0-discussion-3-statloss-and-pking/feed/</wfw:commentRss>
		<slash:comments>50</slash:comments>
		</item>
		<item>
		<title>IPY 2.0 Discussion 2 &#8211; Who logs in to chop wood?</title>
		<link>http://azaroth.org/2009/08/10/ipy-2-0-discussion-2-who-logs-in-to-chop-wood/</link>
		<comments>http://azaroth.org/2009/08/10/ipy-2-0-discussion-2-who-logs-in-to-chop-wood/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 17:19:55 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[IPY 2.0]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=238</guid>
		<description><![CDATA[Discussion continued from here. One of the largest problems I found we had with IPY was the disproportionate ratio of pvp players to &#8220;regular&#8221; players. That&#8217;s not to say it was completely lopsided. It was just completely lopsided compared to any EA UO server in the previous ten years or so. But there were far [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/08/10/ipy-2-0-discussion-2-who-logs-in-to-chop-wood/feed/</wfw:commentRss>
		<slash:comments>45</slash:comments>
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