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	<title>Azaroth &#187; Ultima</title>
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	<link>http://azaroth.org</link>
	<description>Rarely Insightful MMO Blogging</description>
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		<title>State Of The Realm 7</title>
		<link>http://azaroth.org/2012/01/10/state-of-the-realm-7/</link>
		<comments>http://azaroth.org/2012/01/10/state-of-the-realm-7/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 18:34:50 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY 2]]></category>
		<category><![CDATA[IPY 2.5]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=717</guid>
		<description><![CDATA[Greetings all! It&#8217;s time for another SOTR! Since we haven&#8217;t had one of these in some time, there were quite a few questions asked. As part of the new approach for the new year on IPY, we&#8217;ll be doing this feature much more often. So come back to the blog regularly to find new &#8220;SOTR&#8221; [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Flocking.</title>
		<link>http://azaroth.org/2010/07/02/flocking/</link>
		<comments>http://azaroth.org/2010/07/02/flocking/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:48:40 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Flock Of PKers]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=531</guid>
		<description><![CDATA[Recently, a blog comment on this site informed me that players would &#8220;flock here&#8221; when IPY went up. That sounds great, but 10000 players online isn&#8217;t exactly guaranteed yet. I thought I&#8217;d ask: What do you think could be done to ensure more players on IPY at launch?]]></description>
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		<slash:comments>317</slash:comments>
		</item>
		<item>
		<title>Statloss Sucks.</title>
		<link>http://azaroth.org/2010/06/18/statloss-sucks/</link>
		<comments>http://azaroth.org/2010/06/18/statloss-sucks/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 20:00:18 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[IPY 2.5]]></category>
		<category><![CDATA[Paladins]]></category>
		<category><![CDATA[PKs]]></category>
		<category><![CDATA[Statloss]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=448</guid>
		<description><![CDATA[&#8230; So let&#8217;s just bless everything. That way PKs can run free. Statloss has been a topic of choice around here the last couple weeks. Let&#8217;s discuss for a moment. Now, originally statloss was a reaction to a problem. I say &#8216;reaction&#8217; specifically mostly because it seemed more like a reaction than a plan. UO [...]]]></description>
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		<slash:comments>130</slash:comments>
		</item>
		<item>
		<title>Nostalgia vs. Evolution &#8211; The SuperPoll. PPV, $39.99.</title>
		<link>http://azaroth.org/2009/10/19/nostalgia-vs-evolution-the-superpoll-ppv-39-99/</link>
		<comments>http://azaroth.org/2009/10/19/nostalgia-vs-evolution-the-superpoll-ppv-39-99/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 02:28:31 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[Poll]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=344</guid>
		<description><![CDATA[Once and for all, these two mighty titans clash. Nostalgia &#8211; He may be old, but he&#8217;s a wily veteran. He knows just what buttons to push. His only weakness? Endurance. Evolution &#8211; The Unknown Challenger! The Six Million Dollar Man! Robocop! Designed better, stronger, faster &#8211; but can you ever substitute for experience and [...]]]></description>
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		<slash:comments>64</slash:comments>
		</item>
		<item>
		<title>IPY 2.0 Discussion 5 &#8211; What Is Loot? Baby Don&#8217;t Hurt Me.</title>
		<link>http://azaroth.org/2009/10/17/ipy-2-0-discussion-5-what-is-loot-baby-dont-hurt-me/</link>
		<comments>http://azaroth.org/2009/10/17/ipy-2-0-discussion-5-what-is-loot-baby-dont-hurt-me/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 20:40:13 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY 2.0]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=339</guid>
		<description><![CDATA[Pre-UO:R players are notoriously difficult to handle when you start discussing loot and items. We don&#8217;t want anything new or fruity, but the same old force/power/vanq stuff forever is boring and gives nobody any real reason to fight monsters beyond snagging some gold. Once you have all you need, it&#8217;s hard to find a reason [...]]]></description>
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		<slash:comments>41</slash:comments>
		</item>
		<item>
		<title>Ultima Turnovers, Fresh From The Oven. Or Ultima Blood Pudding. I&#8217;m Hungry.</title>
		<link>http://azaroth.org/2009/07/22/ultima-turnovers-fresh-from-the-oven-or-ultima-blood-pudding-im-hungry/</link>
		<comments>http://azaroth.org/2009/07/22/ultima-turnovers-fresh-from-the-oven-or-ultima-blood-pudding-im-hungry/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 21:16:00 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=226</guid>
		<description><![CDATA[I&#8217;ve been crying since the early 80&#8242;s about how little there is built into old time UO to keep players interested in coming back again and again long term. I think we all saw the effect WoW had on IPY when it released. My assumption is that the next big game to come out would [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Why Classes Is Good For The Masses</title>
		<link>http://azaroth.org/2009/03/07/why-classes-is-good-for-the-masses/</link>
		<comments>http://azaroth.org/2009/03/07/why-classes-is-good-for-the-masses/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 22:52:45 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[levels]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=185</guid>
		<description><![CDATA[In a debate of merits comparing class based and class free systems, it&#8217;s inevitably hard for me to defend classes. This is because, at heart, I&#8217;m an old school UO guy. However, from the perspective of a person running a business, it becomes hard to defend classless systems. Everything you do ends up being a [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/03/07/why-classes-is-good-for-the-masses/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
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