<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Azaroth &#187; UO</title>
	<atom:link href="http://azaroth.org/tag/uo/feed/" rel="self" type="application/rss+xml" />
	<link>http://azaroth.org</link>
	<description>Rarely Insightful MMO Blogging</description>
	<lastBuildDate>Sat, 21 Apr 2012 01:02:18 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>State Of The Realm 7</title>
		<link>http://azaroth.org/2012/01/10/state-of-the-realm-7/</link>
		<comments>http://azaroth.org/2012/01/10/state-of-the-realm-7/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 18:34:50 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY 2]]></category>
		<category><![CDATA[IPY 2.5]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=717</guid>
		<description><![CDATA[Greetings all! It&#8217;s time for another SOTR! Since we haven&#8217;t had one of these in some time, there were quite a few questions asked. As part of the new approach for the new year on IPY, we&#8217;ll be doing this feature much more often. So come back to the blog regularly to find new &#8220;SOTR&#8221; [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2012/01/10/state-of-the-realm-7/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flocking.</title>
		<link>http://azaroth.org/2010/07/02/flocking/</link>
		<comments>http://azaroth.org/2010/07/02/flocking/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:48:40 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Flock Of PKers]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=531</guid>
		<description><![CDATA[Recently, a blog comment on this site informed me that players would &#8220;flock here&#8221; when IPY went up. That sounds great, but 10000 players online isn&#8217;t exactly guaranteed yet. I thought I&#8217;d ask: What do you think could be done to ensure more players on IPY at launch?]]></description>
		<wfw:commentRss>http://azaroth.org/2010/07/02/flocking/feed/</wfw:commentRss>
		<slash:comments>317</slash:comments>
		</item>
		<item>
		<title>Statloss Sucks.</title>
		<link>http://azaroth.org/2010/06/18/statloss-sucks/</link>
		<comments>http://azaroth.org/2010/06/18/statloss-sucks/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 20:00:18 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[IPY 2.5]]></category>
		<category><![CDATA[Paladins]]></category>
		<category><![CDATA[PKs]]></category>
		<category><![CDATA[Statloss]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=448</guid>
		<description><![CDATA[&#8230; So let&#8217;s just bless everything. That way PKs can run free. Statloss has been a topic of choice around here the last couple weeks. Let&#8217;s discuss for a moment. Now, originally statloss was a reaction to a problem. I say &#8216;reaction&#8217; specifically mostly because it seemed more like a reaction than a plan. UO [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2010/06/18/statloss-sucks/feed/</wfw:commentRss>
		<slash:comments>130</slash:comments>
		</item>
		<item>
		<title>&#8220;It&#8217;s More Of An Erotic Re-Imagining.&#8221;</title>
		<link>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/</link>
		<comments>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/#comments</comments>
		<pubDate>Tue, 25 May 2010 15:42:21 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[IPY 2]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=442</guid>
		<description><![CDATA[&#8220;Like Glengarry Glen Ross?&#8221; Shout out to Kevin Smith, because I know A Couple Of Dicks Sucked (I almost decided to find a job as a film critic just to use that as a title for a review), and that hurt &#8211; But Zack and Miri was absolutely fucking hilarious. But the point here is [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2010/05/25/its-more-of-an-erotic-re-imagining/feed/</wfw:commentRss>
		<slash:comments>233</slash:comments>
		</item>
		<item>
		<title>Exploring Our Hot Spots.</title>
		<link>http://azaroth.org/2010/05/17/hotspots/</link>
		<comments>http://azaroth.org/2010/05/17/hotspots/#comments</comments>
		<pubDate>Mon, 17 May 2010 06:23:10 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=428</guid>
		<description><![CDATA[I think that, no matter how hard you argue that Ultima Online stands on its own merits&#8230; a part of its attraction to us is the pure, unrelenting stream of beautiful nostalgia it mercilessly injects into our minds when we log in. I had given quite a bit of thought to developing a new map [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2010/05/17/hotspots/feed/</wfw:commentRss>
		<slash:comments>47</slash:comments>
		</item>
		<item>
		<title>&#8220;The most ominous of fallacies &#8211; the belief that things can be kept static by inaction&#8221;</title>
		<link>http://azaroth.org/2009/10/24/the-most-ominous-of-fallacies-the-belief-that-things-can-be-kept-static-by-inaction-freya-stark/</link>
		<comments>http://azaroth.org/2009/10/24/the-most-ominous-of-fallacies-the-belief-that-things-can-be-kept-static-by-inaction-freya-stark/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 03:40:29 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=349</guid>
		<description><![CDATA[Exploration. Let&#8217;s discuss it. How important is it to you? How important is it in general? Once upon a time, Ultima Online was a game of exploration. It was big and mysterious, and we were all playing our own version of Christopher Columbus. Nowadays, that&#8217;s just not true. Exploration doesn&#8217;t exist in UO. Not just [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/10/24/the-most-ominous-of-fallacies-the-belief-that-things-can-be-kept-static-by-inaction-freya-stark/feed/</wfw:commentRss>
		<slash:comments>48</slash:comments>
		</item>
		<item>
		<title>Nostalgia vs. Evolution &#8211; The SuperPoll. PPV, $39.99.</title>
		<link>http://azaroth.org/2009/10/19/nostalgia-vs-evolution-the-superpoll-ppv-39-99/</link>
		<comments>http://azaroth.org/2009/10/19/nostalgia-vs-evolution-the-superpoll-ppv-39-99/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 02:28:31 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[Poll]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=344</guid>
		<description><![CDATA[Once and for all, these two mighty titans clash. Nostalgia &#8211; He may be old, but he&#8217;s a wily veteran. He knows just what buttons to push. His only weakness? Endurance. Evolution &#8211; The Unknown Challenger! The Six Million Dollar Man! Robocop! Designed better, stronger, faster &#8211; but can you ever substitute for experience and [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/10/19/nostalgia-vs-evolution-the-superpoll-ppv-39-99/feed/</wfw:commentRss>
		<slash:comments>64</slash:comments>
		</item>
		<item>
		<title>IPY 2.0 Discussion 5 &#8211; What Is Loot? Baby Don&#8217;t Hurt Me.</title>
		<link>http://azaroth.org/2009/10/17/ipy-2-0-discussion-5-what-is-loot-baby-dont-hurt-me/</link>
		<comments>http://azaroth.org/2009/10/17/ipy-2-0-discussion-5-what-is-loot-baby-dont-hurt-me/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 20:40:13 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY 2.0]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=339</guid>
		<description><![CDATA[Pre-UO:R players are notoriously difficult to handle when you start discussing loot and items. We don&#8217;t want anything new or fruity, but the same old force/power/vanq stuff forever is boring and gives nobody any real reason to fight monsters beyond snagging some gold. Once you have all you need, it&#8217;s hard to find a reason [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/10/17/ipy-2-0-discussion-5-what-is-loot-baby-dont-hurt-me/feed/</wfw:commentRss>
		<slash:comments>41</slash:comments>
		</item>
		<item>
		<title>IPY 2.0 Discussion 3 &#8211; Statloss and PKing</title>
		<link>http://azaroth.org/2009/08/13/ipy-2-0-discussion-3-statloss-and-pking/</link>
		<comments>http://azaroth.org/2009/08/13/ipy-2-0-discussion-3-statloss-and-pking/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 17:31:50 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[IPY 2.0]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=243</guid>
		<description><![CDATA[This is actually a topic I did not too long ago (and I&#8217;m sure before that), but it&#8217;s far more visibly relevant at this point. Here&#8217;s the post I made then. The only thing I need to add is that I want points of view from everyone. I&#8217;ll generally already know who you are and [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/08/13/ipy-2-0-discussion-3-statloss-and-pking/feed/</wfw:commentRss>
		<slash:comments>50</slash:comments>
		</item>
		<item>
		<title>IPY 2.0 Discussion 2 &#8211; Who logs in to chop wood?</title>
		<link>http://azaroth.org/2009/08/10/ipy-2-0-discussion-2-who-logs-in-to-chop-wood/</link>
		<comments>http://azaroth.org/2009/08/10/ipy-2-0-discussion-2-who-logs-in-to-chop-wood/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 17:19:55 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPY]]></category>
		<category><![CDATA[IPY 2.0]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=238</guid>
		<description><![CDATA[Discussion continued from here. One of the largest problems I found we had with IPY was the disproportionate ratio of pvp players to &#8220;regular&#8221; players. That&#8217;s not to say it was completely lopsided. It was just completely lopsided compared to any EA UO server in the previous ten years or so. But there were far [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/08/10/ipy-2-0-discussion-2-who-logs-in-to-chop-wood/feed/</wfw:commentRss>
		<slash:comments>45</slash:comments>
		</item>
		<item>
		<title>Ultima Online 2&#8230;? (No Really?) (Maybe?) (Update: Not Really)</title>
		<link>http://azaroth.org/2009/07/23/ultima-online-2-no-really-maybe/</link>
		<comments>http://azaroth.org/2009/07/23/ultima-online-2-no-really-maybe/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 00:08:56 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Mythic]]></category>
		<category><![CDATA[UO]]></category>
		<category><![CDATA[UO2]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=228</guid>
		<description><![CDATA[There&#8217;s been a recent announcement that people generally seem to be taking as saying &#8220;Ultima Online 2 will be developed in China for the Asian market&#8221;. I&#8217;m not entirely sure that&#8217;s what the press release is saying, but&#8230; maybe. You can decide. Electronic Arts is planning to release an updated version of classic Western MMO [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/07/23/ultima-online-2-no-really-maybe/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Ultima Turnovers, Fresh From The Oven. Or Ultima Blood Pudding. I&#8217;m Hungry.</title>
		<link>http://azaroth.org/2009/07/22/ultima-turnovers-fresh-from-the-oven-or-ultima-blood-pudding-im-hungry/</link>
		<comments>http://azaroth.org/2009/07/22/ultima-turnovers-fresh-from-the-oven-or-ultima-blood-pudding-im-hungry/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 21:16:00 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[ultima online]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=226</guid>
		<description><![CDATA[I&#8217;ve been crying since the early 80&#8242;s about how little there is built into old time UO to keep players interested in coming back again and again long term. I think we all saw the effect WoW had on IPY when it released. My assumption is that the next big game to come out would [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/07/22/ultima-turnovers-fresh-from-the-oven-or-ultima-blood-pudding-im-hungry/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why Classes Is Good For The Masses</title>
		<link>http://azaroth.org/2009/03/07/why-classes-is-good-for-the-masses/</link>
		<comments>http://azaroth.org/2009/03/07/why-classes-is-good-for-the-masses/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 22:52:45 +0000</pubDate>
		<dc:creator>Azaroth</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[levels]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[UO]]></category>

		<guid isPermaLink="false">http://azaroth.org/?p=185</guid>
		<description><![CDATA[In a debate of merits comparing class based and class free systems, it&#8217;s inevitably hard for me to defend classes. This is because, at heart, I&#8217;m an old school UO guy. However, from the perspective of a person running a business, it becomes hard to defend classless systems. Everything you do ends up being a [...]]]></description>
		<wfw:commentRss>http://azaroth.org/2009/03/07/why-classes-is-good-for-the-masses/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
	</channel>
</rss>

